=======================================================================
= MTS (F1-2001) filter v1.2 for ZModeler v1.05c readme file.          =
=                                            (c) Oleg M./Locutus 2001 =
=======================================================================

0) Introduction

     This is the first version of the MTS (F1-2001) Import/Export 
     filter for ZModeler, and it should not be consider the final
     and perfect version. Especially track related objects don't
     seem to work yet.
     
     This filter has been tested with cars and has been used to convert 
     several cars from SCGT to F1-2001 with great succes (as a test).
     
     Always make a backup of your original files before 
     
     The filter has been made by Oleg M. and Locutus, with help 
     from Sven Mitlehner, Simom Philips and the RSDG (www.rsdg.net).

*    Version 1.2 includes improved tracks MTS support but still it's
     not that good as desired.

1) Installing the filter

     To install the filter you must copy MTS.ZMF file into Filters\
     subfolder (create it if it doesn't exist).



2) Importing the MTS files into ZModeler

   - Extract the MTS and according textures files from MAS file.
   - Run ZModeler.exe

     In ZModeler: 

   - Click import button (Ctrl-I) key.
   - Select a proper filetype (mts files), chose the file and click
     Open button.
   - If all the corresponding textures will be found, then the mesh
     in the 3DView will be textured. Tip: To see all textures goto
     Material Editor (Ctrl-E) and skim through the materials named
     "Textured Material xxxxx". You can also load textures in the
     Material Editor.



3) Exporting the MTS files from ZModeler

   - Select menuitem File/Export or press (Ctrl-E)
   - Select a proper filetype (MTS).
   - Choose the file to overwrite. NOTE: if you type a filename, then
     you MUST type an extention also. (.mts)
   - A DialogBox will appear. Select an object name (only one) from
     the list and press OK. 
   - Choose whether you want to protect the MTS file against importing
     in ZModeler again ***  
   - The selected object will be exported.

     
***  MTS files can be protected. This means that it will not be 
     possible to import a protected MTS file in ZModeler again. This
     protection idea belongs to Antony Hirst from RSDG.
     
     The reason for this is to prevent the spreading of 3D models
     without the permission of the original modeler. You should 
     ask the permission from the original author so he can send 
     you an unprotected version of the MTS file.
     
     Modelers should use the .Z3D ZModeler file while working on a
     model and not use MTS files. As a last step in the proces, or
     for intermediate testing you should export the file to MTS for
     use in F1-2001.
     
     This protection only works for MTS files. That doesn't mean you
     don't need to ask permission from the original author before 
     releasing your conversions! Please always ask permission.
    


4) Naming Objects/Materials

     There are a number of "switches" that can be applied to material
     and object names to cause certain behaviour in F1-2001. These 
     switches are appended to the name of the object/material.
     
   - Materials:
   
     (T)        : Specific features for track objects
     
                  Ex: GRAS(T)
     
     [x+|-]     : Specific features for "switching textures". An 
                  example of such a texture is the texture used on 
                  the tyres which will "switch" depending on the 
                  speed of the car. 
                  
                  Ex: BRIDGEBLK[3-]
                  
                  [3-] Means there are 3 texures, 2 1 0 (descending)
                  [2+] Means tehre are 2 texture, 0 1 (ascending)
                  
                  These textures don't have a '.BMP' extension.
     
   - Objects:
     :F         : Object's coordinates are fixed. These are usually
     		  car bodies, cockpit and suspension files. 
     		  ZModeler will automatically name the objects on import.
     		  
     		  Ex: BBSUSPA:F
*    :T         : Track's layout and object files.
    	  
     		  Ex: TRACK04:T
     		  

URL: 		www.zmodeler.com,
Latest filter:  http://home.wanadoo.nl/locutus/mtsversions.html
Feedback: 	funspeed@softhome.net
		locutus@wanadoo.nl (only for MTS related questions)


=======================================================================
                                   Zanoza Modeler (c) Oleg M. 1999-2001